Sources & credits
What this
work builds on.
Inspiration
Hermann Hesse’s The Glass Bead Game is the literary starting point. This is an independent game experiment, with original mechanics and artwork. Counterpoint, one of the bead studies, is an original interpretation of musical relationships.
Artwork and tools
The original lead, copper, silver, and iron interiors were generated with Tripo P1-20260311 and refined in Blender 5.2.2. Further Blender studies explore material, form, and miniature celestial bodies. The browser game uses Three.js 0.186.1.
Codex and Claude Code agent sessions assist with implementation, model preparation, simulation experiments, audio work, research, and presentation. The workshop pages show selected artifacts from that collaboration.
Earlier work and event additions
The design and a Phase 0 greybox existed before Tripothon, with a repository checkpoint dated July 30, 2026. This is a continuing project, not a claim that the entire game was made during the event.
The workshop shown here includes subsequent 3D bead refinement and form studies, a four-level prototype, automated layout experiments, reproducible visual comparisons, and alternate audio treatments. The exact event additions will accompany the competition submission.
What the comparisons establish
The spring-direction replay compares one deterministic wave. Rotating one spring changes its result from 7 to 27 active seconds. The pair was selected after trying all eight directions; it is not a measured result about music, player preference, or tutorial quality.
The two audio recordings use the same scenario and matched loudness. They compare whole sound designs, with changes to several sound properties. The experimental sound remains separate from the playable prototype.