A playable work in progress
The Glass Bead Game A game of arrangements. An ongoing experiment in form, motion, and sound.
01 / The game Loading the board
Four beads. Two springs. One arrangement. Replay example
Try the prototype
You build. The beads move. Place and aim springs between waves. Gravity carries the beads toward the drain. Your arrangement changes their paths and their sound.
Place Drag a grid point to aim a spring.Release Press Space to start a wave.Revise Change the board between waves.Play the game Mouse + keyboard · Sound on Four levels · Five waves each
The example is running in the real game engine, with sound muted.
Inside the work
Make it. Compare it. Decide what belongs. Agent sessions explore the artwork, simulate arrangements, and render sound alternatives. These are some of the actual comparisons.
01 Form
A bead has to work while it turns. Four generated interiors were refined in Blender, then explored through filled, translucent, and planetary forms.
The question: can you still read the form when it is small and moving?
Open the 45-study collection A recorded snapshot of the studies. The game itself currently uses glass beads.
Lead / Copper / Silver / Iron Pause motion
02 Motion
Turn one spring. Watch both results. The same two springs. The same four incoming beads. Only the first spring’s direction changes.
Active seconds in one simulated wave. Selected after trying all eight directions; this does not measure musical quality or player preference.
Open the full replay
03 Sound
The same run. A different sound. Hear the up-left arrangement through two sound designs. The events are the same and the audio levels are matched.
The question: which contacts can you recognize, and which sounds become tiring?
The experimental treatment changes several sound properties. It remains separate from the playable game.
Listening comparison 00:51
Sound design Current prototype Experimental material Prototype sound 4 beads · 32 spring kicks · 5 impacts
Change the sound design at the same point in the recording.
More about this comparison
An experiment, still developing
From Hesse’s idea to something you can play. Hermann Hesse’s The Glass Bead Game is the starting point. This project takes glass beads literally and explores relationships between movement, material, and sound.
The prototype has four levels using glass beads, springs, and walls. The artwork and sound studies investigate what comes next. The design and an earlier greybox predate Tripothon; the site records the work continuing through the event.
Sources, tools, and earlier work