GLASS BEAD GAME / RECORDED RUNS

Recorded comparison

Height grid: lighter ground is higher. Each ring marks the same drop in height; close rings mean steeper ground. Spokes point downhill toward the drain. The rings describe the surface, not building cells.

Numbered beads · ring = glass remainingSpring kickImpactDrain exit

Active seconds: each completed scoring interval containing a hit or kick adds one. The small bars show those intervals; moving alone adds nothing. A run that ends early freezes at its recorded end.

Inputs and recording

The original game includes the boundary physics step in the preceding score interval. This recording preserves that timing and the original score counter. It does not derive scores from the drawn paths.

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