Sound / an experiment
One run.
Two sound designs.
Four beads and two springs. The same 45-second run, heard two ways. The audio levels are matched for comparison.
01 / Current
Prototype sound
The sound design in the playable version on this site.
02 / Experimental
Material sound
An alternate treatment of impacts, spring kicks, rolling, and resonance.
Play either recording. Starting the other switches the sound at the same point in the run.
What stays the same
The events come
from the game.
Both recordings use the same simulated arrangement and arrivals: four beads, 32 spring kicks, and five impacts. Each includes a short build pause and the sound’s final decay.
The comparison changes several parts of the sound design together. It is a listening experiment; the experimental rendering has not replaced the game’s current sound.
Watch the spring-direction comparison