Sessions played by the Node harness, re-run here with the same rules (park.sim.js), so each park plays out exactly as it did there. Drag to turn the view; scroll to zoom.
Replay
Sound: a hit plays a note whose pitch is set by the grid row it happens on (higher rows, higher notes), as on Perrot's frame, where the wires were staff lines. A spring kick is a soft low note; a bead lost to the Sea is a falling tone.